Asteroids - Videogame by Atari. Asteroids Description. Asteroids was produced by Atari in 1. Atari released 1. Other machines made by Atari during the time period Asteroids was produced include Road Runner, Solar War, Hercules, Lunar Lander, Atari Basketball, Orbit, Wolf Pack, Super Breakout, Smokey Joe, and Middle Earth. The production run for this game exceeded 70,000!! units. Asteroids was so popular that the production line for Lunar. » Asteroids Troubleshooting Encyclopedia - http. http://www.ionpool.net/arcade/atari/asteroids_rom. Arcade & Video Game Repair Atari Asteroids Deluxe Cabaret edge connector. #525 Atari ASTEROIDS Arcade Video Game Classic--Tips to adjust. How to fix a dead arcade game #1 - Troubleshooting a Craigslist. Asteroids - KLOV/IAM 5 Point User Score: 4. Personal Impressions Score: 4. Overall 'Like': 4. Fun (Social): 3. 7. Fun (Solo): 4. 1. Collector Desire: 4. Technical Impressions Score: 3. Gameplay: 4. 3. 9Graphics: 4. Originality: 4. 3. Sound/Music: 3. 6. Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, "Like" carries a little more weight than the other factors. Log in to rate this game! Cabinet Information. The first Asteroids cabinets used a different coin- door. The quarters were placed through one of two round openings large enough for the quarter to fit through. The quarter is placed flat against a wall just inside the opening and released. The quarter drops down for a credit. The display showing the cost of a credit is labeled between the two coin openings. The lettering describing the game play is also in yellow instead of white on the monitor overlay. The picture of the Asteroids cabinet at the top of this page is one of these first machines. Cabinet Style Weights and Measures. Type. Upright/Standard. ![]() Cocktail. Cabaret/Mini. Cheats, Tricks, Bugs, and Easter Eggs. The original version of the game had a feature that allowed the player to hide their ship in the score field indefinitely without being hit by flying asteroids. Game Play. The most famous play tactic for Asteroids is the "hunting" strategy. The player destroys all asteroids except for one that almost clears the playfield and makes it relatively safe. ![]() This allows the player to hunt for alien saucers without worrying about being smashed by a lot of flying debris. Miscellaneous. Play a free version of Asteroids at the official Atari site: http: //www. Asteroids is available on the i. Pad and i. Phone via Atari's Greatest Hits application. VAPS Arcade/Coin- Op Asteroids Census. There are 9,0. 59 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 7,4. Census data currently includes 1. Very Common - There are 5. Asteroids collectors who are active members. Of these, 5. 04 of them are original dedicated machines, 5 of them are conversions in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 3. For Sale - There are 2. ASTEROIDS Troubleshooting Encyclopedia by [email protected]., for Asteroids Deluxe. For further game background information see the KLOV. troubleshooting Asteroids. A document written to help troubleshoot Atari Asteroids and Asteroids Deluxe and, where possible, any clones as well as the three cabinet configurations (Upright, Cocktail and Mini). The Asteroids coin-operated Videogame by Atari (circa 1979), and it's history and background, photos, repair help, manuals, for sale and wanted lists, and census survey is brought to you by The International Arcade Museum at. VAPS members with Asteroids machines for sale. There are 4 active VAPS members with extra Asteroids circuit boards for sale. Wanted - Very Popular - There are 2. VAPS members currently looking for Asteroids. There is one active VAPS member looking for a Asteroids circuit board set. This game ranks a 9. This game ranks a 5. Rarity and Popularity independently are NOT necessarily indications of value.[More Information]Technical. The Wells- Gardner 1. V2. 00. 0 black and white vector monitor is a direct plug- in replacement monitor for an Asteroids machine. The pinout is almost identical to Asteroids Deluxe. Trivia. After its release in the US, many arcade operators had to make larger coin boxes for the games so they could hold all of the quarters that these machines collected. Legacy. Asteroids. Asteroids Deluxe. Space Duel. Blasteroids. Manuals. Asteroids - Atari Service Bulletin B- 0. Video arcade game parts, supplies. Game Manuals & Schematics. Asteroids - Atari (Schematic Package Only, 1/2 sheets). Repairer: Arcade King Forum Thread: Asteroids Deluxe PCB Repair Bought a heap of boards last year from bumper. After starting a game however there was a single problem with the sound. Symptom. Thrust sound was more of a beep. Pages, 1. 10 k. B File. German Manual 3. Pages, 1. 0 MB File. Operation, Maintenance and Service Manual with illustrated parts lists 4. Pages, 4. 1 MB File. Operation, Maintenance and Service Manual with illustrated parts lists (2) 4. Pages, 3. 9 MB File. Drawing Package Supplement 8 Pages, 6. ![]() B File. Schematics 8 Pages, 6. B File. Schematics (2) 8 Pages, 8. B File. Schematics (3) 8 Pages, 7. B File. Schematics (4) 8 Pages, 2. MB File. Foto- Finder™ (books)Arcade Treasures, Kurtz (ISBN 0. X): Page: 1. 03; Color photo; Price guide: 1. The Encyclopedia of Arcade Video Games, Kurtz (ISBN 0. Page: 7. 5; Color photo; Arcade Fever, Sellers (ISBN 0. Page: 3. 8; Color photo; Price guide: Encyclopedia of Arcade Video Games, Kurtz (ISBN 0. Page: 7. 5; Color photo; Price guide. Atari Asteroids Repair Encyclopedia. Look closely at this board. Can you see the plated thru holes where there's no solder, or the solder. Also note the solder around the component pins. Some of. these pins are puckered or completely open. All these need to be. Another manufacuturing error. This created problems on double sided circuit boards in the plated- thru. These holes let a trace move from one side of the board to. If these holes aren't filled with solder, this can cause. This is very common especially at. To correct this probem. To. ensure complete reliability, stitch a piece of wire- wrap wire thru. Problem: P1/P2 Blink Flash. No. Game Play. When the machine is turned. The spot killer is lit. Fix: Check the. power supply, the large capacitor sometimes comes loose, you'll. Fix: When my. board had that problem, it turned out to be loose caps on the board. Specifically, the largish ones on the right upper side. They mostly. have to do with the sound FX circuits. But, if they come loose and. The other. suggestions I've seen are valid too. Those caps however, since they. Fix: Resocket. all EPROMs. Problem. No video, P1 and P2 stay lit. No Game Play. Cause: Connector to logic. Fix: I used a. pencil eraser to clean the fingers. I also noticed that the pins. I. used a jewelers screwdriver to gently put a small bend in each. I really should replace all the pins!)3a. Problem: No video. P1 and P2 stay lit, loud humming noise. Cause: The 5. V supply from. Audio/Reg board was reading about 4. V. Fix: Replace the. LM3. 05 (Q1) regulator, and readjust the voltage. Problem. No video, P1 and P2 unlit. No Game Play. Cause: No 5. V from the Audio/Regulator. Fix: Replace the. N3. 05. 5 (Q3) transistor. Problem. Replacing RAM doesn't fix Self test. Initially, the board's. RAM in the test (at location N4) to. I replaced it. Then it reported the fourth RAM bad (location. R4), so I replaced that. Next, it reported the third RAM (M4) bad. I replaced it; however, it still reported M4 bad, so I tried. However, with a little toggling. RAM failures have inexplicably. Fix: look. at your sockets and make sure they have the same plating as the. IC that plugs in to them. If you have tin- plated leads on an IC. REAL interesting intermittents. Problem. The sounds are the same but the objects and the play is approx. Fix: See. the text file describing the implemenetation of 2x. Problem. The buttons do not work properly. Asteroids Deluxe recently. While. rotating and thrusting, pressing fire will interrupt the rotation. I put in brand new switch. Sometimes. it is very often other times once in a great while. I double. Has anyone ever run into this problem? Should I be looking at the inputs to the J1. L1. 0 data/sel/multiplexer. IC's ? Intermittent fault makes me think wiring, or. Fix: It's been. three years since I had a similar problem, so my memory may befaulty, but. POKEY. chip. Does it consistently pass selftest? Replace. Problem. Game is dead (rev 0. Fix: Had the two. EPROMs (test and program EPROMs) in the wrong sockets!!! Position of these three is reversed when compared to a rev 0. Problem: Dead board, no clock. Fix: : Investigation. R2. 9 wasnt doing its job. Seems that it was semi- shorted to the. MHz line, so after extensive tracing located a number of ICs. R2. 9 and 6. MHz which. R2. 9 and 6. MHz. Eventually traced it down to the IC at A9 (an LS1. AN) which had. suddenly died during testing socketed and replaced. Problem: Dead board, no clock. Fix: C1. 8 (0. 1uf. Sounds. 1. Problem. Distorted Sounds. All sounds are there but. The sound circuit. I've changed most of the components. Fix: Check the. capacitors that stick up all over the board, especially the upper. There are quite a few that are for the various. Problem. Missing Sounds. Suddenly several of the. Specifically, the ship shot. From looking at the schematics. Fix: 1. 2V regulator. This was. the cause of the problems, and was easy to fix. Missing do,do.. do,do. Thump' sound). Fix: turned out to be one of those big caps (C3. Mylar Capacitor) near the upper right corner of the board had one. Pretty simple when you know where to look. No audio. Fix: Discovered that someone. Disable Audio" trace on the supply/audio board which. No Thrust sound. Fix: Replaced 1. B at R1. 2 (Rev 0. Saucer fire sound. Fix: Replaced the 1. B at M1. 1 (rev 0. Problem. Lots of Loud Humming. Fix 1: OK you're. Bad 2. 6,0. 00 u. F cap in power supply (chassis) which supplies. Typical problem. Replaced it. F cap, hummmmmm.. Fix 2: Involves. both replacing the power supply with a switcher and put a better. LM3. 86 or something, yes ?). Fix 3: After trouble- shooting. The problem ended up being a bad cap on the logic board. Now this was a while ago and I don't remember the size of the cap. One of those caps was the. RESETS1. Problem. Resets Every Couple of Hours Screen Brightness Variation. Asteroids resets itself. Also, the brightness of the screen. It almost flickers brighter and dimmer. I've. found that If I tap the pcb (in no particular place) the picture. Fix: It was related. Resoldered the tabs on the pcb where the. This improved contact between. Fix: In soldering. Why not clean the edge connector. BTW: This is the 2nd most common. Asteroids/Atari. Fix: Check the game. The test points. that are labeled "X out" and "Y out" are the places to check for. If the board isn't supplying from +1. V to - 1. 0V. on the X out or+7. V to - 7. 5. V on the Y out, the spot killer circuitry. LED on the monitor deflection board. If there are. deflection voltages coming from the game board, then you will need. It could. be as simple as a blown fuse or transistor. Gregg Woodcock's XY. FAQ is useful even though it is aimed at color XY monitors. Problem. Random vectors drawn, game resets. Cause: Oxidation between. ICs and sockets. Fix: Remove microprocessor. EPROM's, clean leads with a pencil eraser, reseat in sockets. Video. 1. Problem. Picture has a few non visible line shifts in it & grid has jagged. The person I bought it. Would. this be a result of a vector generator IC? If I put the game in test. Fix: turned. out to be one of the AD6. J DACs. I've also had people tell me. Problem. Characters at the very top/bottom of the screen are distorted. Cause: Y- axis deflection. Q6. 08, Q6. 09) on Electrohome deflection PCB degraded. Fix: Swap Q7. 08. Q6. 08, Q6. 09 and Q7. Q6. 08 (2. N3. 71. Q6. 09 (2. N3. 79. Problem. asteroids and ship, etc. look messed up. When I put the game into. The box around the cross- hatch looks fine. I know all the IC's in the AVG section. Fix: Try adjusting. BIP pots on the game board. Problem. Corrupted Video. Despite the fact that the. It appears that the X- axis is being properly reproduced. This makes. the self test crosshatch appear as several strips of saw- toothed. The game logic works fine, as a game can be played and heard. Fix: The problem. Replace all the ALS1. I think there are 3). Another tip is to. Radio Shack and buy a can of freeze spray. While the game. is on and someone is watching the screen give each chip in the y. If anything on the. I found my bad chip by. Fix: Sounds to me. D- A converter. But maybe you only have a few. D- A. The least significant 8 lines. D- A come from a 7. LS3. 74 latch at location B1. B1. 1 (- 0. 5 or - 0. It could also be the 7. LS1. 57. multiplexer chip at location B/C1. B/C1. 1 (- 0. 5. & - 0. Problem. fold over on both left and right edges. Fix: Reduce the. X output on the main pcb. Tiny pot, labeled X size. Flip the black. slide switch into the test mode (located on top of the cash box. Adjust the box so it. The "BIP" adjustments. What the self test NORMALLY. What you will see when you switch. Asteroids board) is a more. My Asteroids. board has this EXACT problem, and it turned out to be two problems. A Bad TLO 8. 2 on the output stage of the Y drive circuit and. DAC. That fixed the problem when I replaced these two parts. The DAC is also hard to measure because it is a current drive instead. DAC. 6. Problem. Ships & Saucers too large on Asteroids Deluxe: From Ben Cole: Fix: Replacing the. M6 (7. 4LS1. 75. N Quad D flip flop ) solved the problem. M6 receives. the scaling signals from K6 memory data latch. Special thanks to. Jess Askey, jess@magenta. Problem. Brightness fades out: From (RGVAC posting): James. Sweet. Fix: Watch the filement. CRT, if it's dimming when the picture fades,you. ED>. Otherwise if filement stays on, maybe a problem with the PCB. Problem. Fluctuating Picture and squeel: From (vector list): Fix(suggested not. Have you checked the HV diode between the transformer and. Use Freeze spray on it - - if it works, that's. Problem. Sometimes explosions are short, horizontal or vertical lines instead. Fix: Caused by one. LS1. 91. N counters at in the '9' column –. Note that more than one 7. LS1. 91. N counters in the ‘9’. Erroneous Horizontal lines are caused by the 7. LS1. 91’s. at either C9 (C1. D9 (D1. 0) or E9 (E1. Vertical. lines are caused by the LS1. F9 (F1. 0), H9 (H1. J9 (J1. 0). Note: the numbers in brackets represent the locations. Problem. Diagonal line emanating from one asteroid. Fix: Use a faster. EPROM (3. 00ns) for location N/P3. Problem: Display only visible in a very narrow vertical. Fix: TL0. 82. op amp at C1. C9. 8 and C1. 19 (2. V Mica capacitors). Replaced. 1. 2. Problem: Onscreen objects and text consistently flick between normal. Fix: Replaced. LS1. N at M7 – pin 6 was stuck high, pin 7 was stuck low. Problem: Game played but nothing on the screen except for. X and Y. outputs were erratic Fix: 7. CT. voltage regulator at VR2 was bad – replaced. Problem: Corrupt graphics – in game mode all graphics. In test mode, only two vertical lines. Diagnosis. Pin 1. LS3. 2 at B9 was stuck High, but replacing this IC. This is the LDSTROBE signal that connects. LS1. 91’s at C9 up to J9, which were all. High. Used a logic comparator and saw that this highlighted. C9 as being faulty. Fix: Replaced. 7. LS1. 91 at C9. 15. Problem: Test mode runs, but graphics are very corrupt. Watchdog NOT resetting). In game mode, watchdog. LEDs flickering rapidly, cannot play game. Diagnosis. All tests done in test mode: LS4.
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